Player Economy
Marketplace
Every card you collect is an asset. Trade your rarest finds on the secondary market — and turn a great collection into in-game currency.
Collections that appreciate
Rare variants leave circulation as sets rotate and events close. The scarcer a card becomes, the more it commands on the market — so the cards on your shelf can be worth more tomorrow than the day you pulled them.

Secondary market
+142%
Illustrative trend — rare variants appreciate as they leave circulation.
What you can trade
Cosmetics, never advantage
Playability is never bought or sold. The market is for the things that make a collection yours — the artworks, promos, and serials worth showing off.
Alternative art
Alternative Artworks
Reimagined versions of the cards you love, painted by guest artists. Same card, singular look — and a collector's item the moment it drops.
Promo
Tournament Promos
Earned only by competing — online and in stores. Promos never return to print, so the ones you hold only grow scarcer over time.
Numbered
Numbered Serials
Individually stamped, strictly limited. Owning #007 of a 500-run foil is owning a piece of the game's history.
Always liquid
Trade away for in-game currency, anytime
Your collected alternative artworks, tournament promos, and numbered serial cards can always be listed on the secondary market. Sell them to other players for in-game currency, then reinvest it in the packs, variants, and events you actually want. Nothing you earn is ever locked in.
- 1List a rare card from your collection.
- 2Another player buys it with in-game currency.
- 3Spend that currency on the cards and cosmetics you're chasing.
Trading opens with the full game launch